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Guide to Dimeta

Recorded Ages and Eras

As stated, due to Iter’s long seasonal orbit around Vern, Dimes’s ages follow each of the different Courts as described within the FeyWilds and the Shadowveil. Known as; the Spring Age, Summer Age, Autumn Age, and Winter Age. The passing of all three ages, and therefore for all three seasons, marks the end of an Era and the beginning of another. 

 

As it currently stands, there are three recorded eras within Dimeta’s history, us being in the fourth and most current Spring Age. Before all those is what we know as Prehistory. A time marked by the events that are only spoken about in myth and legend. We can only speculate what occurs during these times. Only artifacts and scraps of broken history remain of these ages. Much more was destroyed in the events that lead up to the first recorded era. 

 

What follows is a comprehensive history of our world, her people, and events. From First Dawn to the fourth and current Spring Age.

 

Prehistory: From First Dawn to the Dragon Age

Scholars, theorists, and historians agree that Dimeta’s beginning was one born of chaos and magic. The remnants of which echo to the distant present of today. This event is known as First Dawn. Through this beginning the world as we know it formed. So far in our past that it is unknown what events actually occurred. Some speculate though the best explanation is the creation myths that many cultures and tribes came up with to explain the existential dilemma of existence. 

 

What is certain is that during this time, life grew and prospered. The elements create a spirit to drive up the tree of life. Branching, twisting, cutting off, and regrowing anew. From this most of our ancestry came about. Subjected to primordial forces far beyond us now.

Though it is not written, some events occurred that had tainted Iter. A hellish force that somehow breached the barrier between our world and theirs. Whatever happened forced Dimeta into what is known as a Dark Time. Where more history seems to be lost than made. Close to this time, Dimeta became the roost for two interstellar travelers. 

 

A mated pair of Hellkites, the ruling dragon class, came to hibernate before they traveled deeper into the cosmos. Though it is lost to history, some societies feared these serpents enough to seek out and hunt them to near extinction. It all comes to an end with the female of the pair being slain. This brought on the last age of prehistory, what is known as the Dragon Age. 

 

The male Hellkite, Al-Fang, went rampant due to the murder of their mate. So much so that their wrath created the landmass known as Knuck’era. Once the subcontinent cooled, it was populated by the remaining dragons and their kin. The destruction laid to Dimeta caused much of recorded history up to this point to be lost. The apocalyptic event was so drastic that scholars see true history beginning after the rebuild. The Dragon Age came to an end during the dawning of a Spring Age, the first to be recorded. As well as marking the First Era.

 

Borders and kingdoms were not a thing, possibly not even a concept until the Dragon Age was coming to an end. Being taught to fear nature and its unpredictability or respect it and its cycles. Regardless, the creatures of the Dimeta grew. Learning to cultivate the land, build walls around their cities, and study the magics of the very world around them. During this time much of the people were separate, isolated to their own tribes and lands. Beastfolk collected within the central landmasses of the continent. While Elves, the descendants of hominids, nestled East. Though many of the races during this time refused to venture far from their home realms. Unable or unwilling to seek other and craft trades with them. However, the time for adventure was on the horizon.

The First Era: The Time for Adventure

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The start of our history begins during the foundation of the Nym Dynasty, a kingdom made up of the collective Elf races. This event was quickly followed by the complete translation of the Leafari Calendar. The two marked great leaps for what is to come during the first part of the Era. Nearly one hundred years later, the Spring Age continues to drift on. 

 

The bounty collected from harvests allowed tribes of the Northernmost regions of Dimeta to grow more crops. No longer bound and at the mercy of the cold, they quickly gathered together. Uniting to fend off the demon worshiping tribes of the Northern Wastes, who have constantly raided those of the south. Under the command of Ola Fortersa, she was an Aasimar and former slave to the cults of the north. After escaping she rallied the tribes of what is now known as Daggerveil. Pushing the dark cults North, further into the wastes, Fortersa and her people settled in what was once known as the Golden Valley, where the Crown City now sits. 

 

The Fortersa Empire was founded in the latter half of that Spring Age. Shortly after the death of Empress Ola Fortersa, the Church of the Tridarch took direct control of the Empire’s affairs. Leading them from that point onward. With the two powers coming into being their influence began to creep across the world. 

 

The remaining time during the 1st Spring Age can be seen with growth in societies across the world. Borders began to be drawn and with wars being fought, the Spring Age ended with the first-ever recorded conflict between two nations. Bridana and Filimar are involved in a bloody territory dispute, the battle scarring the land and soaking it with their bloodshed. Reaching climax during the dawning of the Summer Age, with the invasion of the Redd Waste. 

 

The first Summer began with the region now known as Wariindyl coming under attack by raiders from the Central Frontier. These natives to the Redd Waste took the war as an opportunity to pillage the region. It took the combined efforts of both Bridana and Fillimar to push the invaders back to the frontier. Though their aggression towards one another started up again not 200 years into the Summer Age. The resources claimed by those of the Redd Waste settled deep within the arid region, creating the blood kingdom of Skalk. 

 

Keens Nathanil, an elven explorer, retired after their centuries-long journey across the coastlines of Dimeta, mapping out the entire planet’s single landmass. Passing on his legacy to his prodigy, who began to map out Dimeta’s interior, region by region.

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The heat of the age continues strong, pushing those of the Carrion Desert into harsh conditions. The slaves-built city of Thanakhet received the completion of its pyramid castle around this date, the zombified architects let loose into the sands, forever plaguing it with the undead. King Uzhuss took direct control of the city, the lich reigning until his inevitable death by the hands of adventurers made assassins. 

 

Unusual heavy rains flooded the upper half of Cragity Peak’s hollow crust. The resulting landslide exposed pieces of Dimeta never been given access to the sky before. Various families of Drudari or Fossor elves took advantage of this exposed land, building upon it the kingdom of Injuss. The act violated the decree put in place when the Nym Dynasty was first founded. Civil war broke out between the elves towards the start of the Autumn Age. This conflict pushed the elves to divide up Alfaine’. The remaining Leafari clans took to the forests of Vareat' Veen. Hundred years later they raised the tree city of Mialee. 

 

Meanwhile, the Accari, Arborl Elves, took to the lands of Alda' aras, where they built Ich'nor. Sea Elves or the Oceari, who already possessed territory beneath the waves, returned to their tidal city of Xiphal. The remainder of the Nym Dynasty was forced back to the Ari-Isle where their capital Jiarius lies. This ultimately stopped the civil war after nearly 300 years, the elf nations began to regrow their kinship. 

 

The undead released from Thanakhet manages to travel beyond the borders of the desert, taking with them a plague. One that infects a good portion of the central part of Dimeta. The only unaffected by the airborne disease were the scalefolk. Able to feed on the undead and those infected, their numbers grew and settled the jungle city of Utloss. The plague is contained back to the desert, where much of the mindless undead still wander. Utloss became a home for many beastfolk in the region as well as having to save Dimeta from a horrible outbreak of Corpse Rot. 

 

With Iter’s first recorded drift away from the Virn, many doomsday and apocalypse cults arose. With them, as well as the sudden drop in growing food, violence rose. Though no records of war are accounted for at this time, the death toll was in the thousands across the land. Paranoia makes an enemy out of anyone. 

 

The city-state of Ravoss declares ownership over the Arch Ghottz. This causes a war with the capital of the Father Lands. The dwarven stronghold of Kaer Boram, not wanting to lose the territory rich in precious metals and minerals, assaulted the coastline of Faebbionon. Surrendering after the assault, Rovoss forces would retreat from the archipelago. Giving the land over to the dwarves. 

 

The Collision was the beginning of the 1st Winter Age’s climax. An event caused by our world colliding with another. That world is the FeyWilds. The resulting impact created the region of Faebbion. Though the event also brought forth many new races, many thought to be only myths. Of them, Gnomes, Satyrs, and other Feykin began to populate the region, founding the capital of Eniryn.

 

From the Great Divide, a race once only spoken of in legend came, Scarofolk. Living underground for most of the time, they emerge when the sun is furthest away and therefore not as strong, their eyes sensitive to the light. With them, they brought forth the second plague to hit Dimeta.  This variation of vampirism puts the host at the very mercy of the hive-mind-driven Scarofolk. The wave of thralls and Scaro warriors left no mercy, clashing with the region’s various tribes and nations. For the next several hundred, they ruled and raided the northern parts of Dimeta.
 

The Second Era: The time of Strife

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In response to the Scarofolk invasion, the Fortersa Empire debuted their main military force, the Goliath Guard. Overwhelming invaders, Fortersa was able to repel the Scaro back to the divide. The empire took the opportunity to claim the various settlements and their people, left in disarray. The empire’s borders grew, forever marking the event as Fortersa's first wave of expansion. 


 

Pisonfolk makes landfall during. Small populations are being built across Iter. With their introduction, a boom in technological growth follows. Pisonfolk had inventions and machinery unknown to the world until their emergence. A great period of scientific discovery follows, known as the satori period. 

 

Cartographers manage to finish Dimeta’s world map 233 years into the 2nd Summer Age. Its completion allowed planning for major road systems to be built. Providing trade the major trade routes we know today.

 

A new resource was discovered within the Sish Mountains, known as protentium. Said to be Æther that had condensed in our atmosphere and solidified within the crust. When refined the high combustible and volatile fuel acts as a wonderful alchemical reagent. Perfect for speeding up or starting magical reactions, it began to propel magic and science into new forms of technology. However, this material came to be known as protentium was not to be taken lightly. A catastrophic failure caused one of the largest refineries to meltdown, staining the area with a substance only to be described as Raw Æther. 

 

Ya’Tin the Pure, a noxious elf and former prince of House Pure, in his exile from the royal family, raised an army. They push onward to the East, to the royal capital of Thanakhet. Laying siege to it for one year, it was then sacked by the prince. Burning the outer reaches of the city before laying waste to those inside. Ya’Tin the pure then raised them all, with necromantic powers obtained deep within the capital’s ruins. The once disgraced prince declared himself as autarch of the region.

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The Fortersa Empire makes the use of any magic that is not sanctioned by the church illegal. Imprisoning as well as exiling any mages caught within this great persecution. Those who were not murdered at the stake were put into enslavement camps, focused to work on magical war machines. This causes the use of magic as well as the study of the arcane to decline heavily. The idea of mage genocide appeared in various other nations across Dimeta, fueled by the Empire’s growing xenophobia. 

 

From deep space, an unforeseen force came. Known to some as the Eldritch Moon, it was a mass attracted by the life of Iter’s Æther. The moon was seen from the middle of the 2nd Autumn, becoming its fullest 400 days after its initial sighting. The very sight driving those bathed in its light mad. The threat of the world near, its soul awoke. The Manus of Iter, Kyo, repelled the moon from the planet’s orbit. The battle forced the Eldritch Moon into the anomaly, where it was unable to escape. Forever lost to this realm, but forever awakening the soul of our world. 

 

Fortersa makes one final push against the orck tribes, finally claiming their homelands for themselves. Overtaking the fertile lands of the Desolate Frontier. 

 

Many colonies of the Fortersa Empire began to riot. Taxation from the Crown City had grown too much for the poor settlements to handle. This all escalated to the point of fighting within the capital’s walls. The goliath guard stormed the upset citizens, killing them in the streets. This purge of innocence is deemed as a necessary action by the church. To quell the population’s rampant behavior. 

The Third Era: The Time of Exploration

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Fortersa’s second wave of expansion occurred just 20 years into the third Spring Age. The Goliath guard in combination with their magic-powered war machines. Quickly claiming Daggerveil as part of their territory. Fortersa maintained themselves as a worldly superpower for the next era.

 

First-ever attempt at a published comprehensive guide of Dimeta. It was not well circulated, only making its rounds within the borders of the Fortersa Empire, as well as their allied kingdoms. 

 

The first formation of The Guild, pushing back the Fortersa Empire. Freeing Daggerveil from the empire’s control is an unlikely group. Three courageous pirate captains of legend; the infamous vampiric king of seas, Lucian Silverdawn. Tara Marsh; an elf storm mage that controlled the very power of hurricanes. Finally, Deadric Malone, a tiefling swashbuckler who climbed the ranks and started the entire crusade against the crusaders. Turning the Capital of Philosphia against the Empire, an ally at the time. Pirates then took to Kingdom Harbor, where they cut off the supply chain the Empire was using to fuel their efforts. They, alongside countless others, took back the Dagger Coast and Silt Basin, officially halted Fortersa’s 2nd wave of expansion, just at the end climax of the Spring Age.

 

During the dawn of the Summer Age, the Fortersa Empire was blindsided by an attack. Orck warbands swept over their forts within the Desolate Frontier, pushing their borders further back. Reclaiming their homeland after thousands of years. 

 

A slave revolt occurs at Thanakhet. Ya’Tin the Pure the second. The current ruling autarch at the time is killed by members of the Gore Clan. The minotaur herd quickly left the land of E’stoce to settle within the Redd Wastes. Leaving the capital of Thanakhet to deal with their War of Attrition. This resulting power struggle was caused by those ruling families who followed Ya’Tin the pure when they first led their invasion. The war continued into the latter half of the Summer Age. Ending with the city being declared free of monarchy and under democratic rule.

 

One hundred years later after the Fortersa Empire’s defeat in the frontiers, the Goblands was founded. The territory was given to various goblin tribes for their assistance in the battle with Fortersa.

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Protentium was found to be more useful. Years of research on the substance lead alchemists to find that the material can be used to bind energy of any time into a preserved state. Able to be used at a later date. Reworking the crystalline lattice of protentium as it undergoes tremendous pressure. This ended in the Creation of objects known as the Zeal Stones. This new fuel began a shift in magical technology all across Dimeta. 


 

Dwarves of the Father Lands have their first-ever successful test flight of an airship. A concept forever theorized but only now made possible thanks to the creation of Zeal Stones. 


 

Lucian Silverdawn goes mad and slaughters all on the region of the Dagger Coast, creating an event known as the Claret Tide. Later twenty years later, The Guild reforms as the surviving founder, Captain Deadric Malone, seeks to stop his friend and former swashbuckling mentor. Captain Malone recruited capable adventurers from around the Emerald Channels. Once they procured a ship, The Guild sailed to Hobbiton Sea, under threat of the Claret Tide. Together they manage to gain the aid of various capitals and kingdoms to help perform a counterattack against the vampire armada. The attack was launched at the end of the third era. With luck and skill, The Guild manages to push through the tides and enemy ships. Fighting Silverdawn at the Battle of Midnight,  an event that ends along with the third Winter Age. 


 

The Fourth Era: A time for Requiem 

 

The dawning of the 4th Spring Age happens to fall at the end of the Battle of Midnight. The group, known as The Guild, defeated Lucian Silverdawn. Banishing the blood sea he controlled, and saved the world from the vampiric threat. Though the loss of an entire region of people haunts the realm. This is why to mark the beginning of the 4th era, Daggerveil’s region of Dagger Coast is officially going to be renamed. Now known as the Blood Coast, to be a reminder. So we may never forget those lost to the tides and whose blood was spilled needlessly. 

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As this book is written, it is currently twenty years into the 4th Spring Age. Thus catching us up to the current times we are in. Dimeta has changed a lot since her creation, further changed by her people. Creating what we know as the world today. Many regions lay across the surface of Iter, different in climate, weather, and indigenous flora and fauna. Now that we have caught up on the history of our world, let us explore Dimeta from coast to coast.